Research/Proposal_03-Formulating a Research Question

Why people, especially travellers will touch those ancient objects to get lucky after hearing some legendary stories about them?

Why people believe touch ancient objects can bring something like good lucky or bad lucky to them?

How to connect haptic with these strange ancient objects and the security of human, and put them into interaction design?

With that kind of curiosity, do these guys have some different or special behaviour than other people who never believe that?

What kind of feeling these people have when they touching those ancient objects?

Do these people really faith in these ancient objects? How they faith in that? If they believe that, what kind of things make people believe that? If they not, why they are not believe that but with a kind of believe behaviour(touch them)? 

What kind of mental activity of these people when touching ancient objects?

What kind of sense of touch of material, shapes and temperature? What the influence of these physical factors for psychology and activity of human?

What is the power of the myth and superstition that influence the belief, psychology and behaviour of human?

What is the power for human touching objects in the past and what is the power of touching?

This project will refer to the fields of haptic, tactile and treat to the touch, physical computing, pata-physics, the psychology of security with behaviour of human, belief and faith, sense of touch of material, shapes and temperature, the influence of legendary histories and rumours or artificial things like monuments for psychology and behaviour of human, the influence of atmosphere and environment for touching, empathy

Haptic, psychology physical computing include pata-physics and user experience are wider context for research. Faith is another thing that impact on my work. It is really difficult making audience believe your project with pata-physics.

Lots of people believe these ancient objects will bring good lucky when touching them. It is a really interesting thing that we have no idea to illustrate that is real or not, but we do, we trust and try to touch. I am really curious the feeling of people when touching them. That needs me doing some primary research. With wider context of this project, I think it goes back to user experience and empathy, cause people with their expectation and emotion with these objects when touching them. So I need do more research and think about how to make this project with wider context.

Research/Proposal_03-Formulating a Research Question

Research/Proposal_02-Literature Rewiew

Recently, Im doing Physical Computing Project with a kind of tribe -homeless in London. I browsed some websites, bought a piece of The Big Issue and discussed with brothers and sisters at Chinese Church in London and All Souls Church. With the research context, Im going to compare two websites here with critical thinking as a kind of method.

Here are the two websites:

http://www.allsouls.org/Groups/173227/Serving/Serving_the_homeless/Serving_the_homeless.aspx

http://www.streetsoflondon.org.uk/about-homelessness

These two have similar structure of setting include introduction of themselves, what they doing now, how to help them, basic introduction about homeless, publicity of events for homeless, latest news, volunteer areas and donation parts. The first website is made by All Souls Church that has some parts manifesting the belief like pray or other details rather than a kind of bussiness website just showing official information. The first one is much more exquisite.

 

 

Research/Proposal_02-Literature Rewiew

Research/Proposal 01-Reverse Egineering Task

Aim: choose a design project and reserve engineer a project proposal for it, searching, collecting and finding as much information about your choosen project as possible.

leather-music-memory-box-1.jpg

Music Memory box (2013), Chole Meineck

Music Memory Box was created by young designer and inventor Chloe Meineck, after a personal experience with a relative left her wanting to create a product that could help calm the effects of dementia.

Chloe said: “Music Memory Box was inspired by an early experience of dementia in my life. When I was very young I went to visit my great gran in a care home and although she couldn’t remember who any of her family were, she could still play lots of songs on the piano remember all the words and it seemed to help her stay calm and sparked many stories.

“This early experience, combined with the Design for the Future competition at the University of Brighton, where entrants were asked to think about pressing issues in the future, I naturally chose dementia and music.

“I then went about collecting research and learning about the links between dementia and music and made several prototypes of music objects before creating the first Music Memory Box for another family member. ”

The Music Memory Box design is modelled on a shoebox containing objects chosen by the owner to represent their friends, family and key memories. As they pick up each object, the box plays a specific piece of music, encouraging them to recall memories from their past.

http://chloemeineck.co.uk/
http://www.craftscouncil.org.uk/articles/silk-music-memory-box/
http://www.carehome.co.uk/news/article.cfm/id/1572601/award-winning-music-memory-box-reawakens-lost-memories-in-people-living-with-dementia
http://www.theguardian.com/social-care-network/2015/apr/09/cared-for-children-treasure-objects-trove?CMP=share_btn_tw

Title

Music Memory Box

Field of Study

collecting, music therapy,links between dementia and music, technology of using in Oyster cards around London, improve emotional wellbeing, communication skills of dementia people

Context

‘The Music Memory Box’ helps people with dementia and their loved ones to reminiscence more effectively than current methods and also to improve their emotional wellbeing and communication skills.

Rationale

The Music Memory Box combines the benefits of music therapy, reminisce activity and person centred care into one affordable product.

Methodology/Methods

combines the benefits of music therapy, reminisce activity and person centred care into one affordable product

talking about memories from the past, using props such as photos, objects and music

music is no longer based on time-frames but a kind of mix of old and new.

Reminiscence therapy

tactile awareness, hand-eye co-ordination and motor skills

Organisation

Week 1 – research on dementia with different stage of ages

Week 2 –collecting research,

Week 3 – Prototyping and testing

Week 4 – development further of idea and organization recognitions and awards

 

Week 8 – Outcome

Research/Proposal 01-Reverse Egineering Task